Aims of this chapter
- Describe the important concepts associated with inspection methods
- Show how heuristic evaluation can be adapted to evaluate different types of interactive products
- Explain what is involved in doing heuristic evaluation and various kinds of walkthrough
- Describe how to perform two types of predictive techniques, GOMS and Fitts Law, and when to use them
- Discuss the advantages and disadvantages of using analytical evaluation
Inspections: Heuristic Evaluations
Heuristic evaluation is a usability technique in which experts guided by a set of usability principles known as heuristics evaluate whether user interface elements such as dialog boxes, menus, conform to the principles. Some of the usability principles included
- Visibility of system status
- Match between system and the real world
- User control and freedom
- Consistency and standards
- Error prevention
- Recognition rather than recall
- Flexibility and efficiency of use
- Aesthetic and minimalist design
- Help users recognize, diagnose, and recover from errors
- Help and documentation
Doing heuristic evaluation has three stages
- Briefing session
- Evaluation period
- Debriefing session
Cognitive walkthroughs involve simulating a user’s problem-solving process at each step in the human-computer dialog.
They focus on evaluating designs for ease of learning. The steps involved in cognitive walkthroughs are…
1) The characteristics of typical users are identified and documented and sample tasks are developed that focus on the aspect of the design that will be evaluated.
2) A designer or one or more evaluators come together to do the walkthrough
3) The evaluators walk through the action sequences for each task with a focus on the following..
- - Will the correct action be sufficiently evident to the user
- - Will the user notice that the correct action is available
- - Will the user associate and interpret the response from the action correctly
4) As the walkthrough is being done a record of critical information is compiled in which
- - The assumptions about what would cause problems are recorded
- - Notes about side issues and design changes are made
- - A summary of results is compiled
5) The design is then revised to fix the problem presented
Pluralistic walkthroughs are a type of walkthrough in which users, developers and usability experts work together to step through a task scenario, discussing usability issues associated with dialog elements involved in the scenario steps. Each group of experts is asked to assume the role of a user. The walkthroughs are then done following a series of steps…
- Scenarios are developed in the form of a series of hardcopy screens representing a single path through the interface.
- The scenarios are presented to the panel of evaluators and the panellists are asked to write down the sequence of actions they would take to move from one screen to another. They do this individually without conferring.
- When everyone has written down their actions, the panellists discuss the actions that they suggested for that round of review
- Then the panel moves on to the next round of screen. This process continues until all the scenarios have been evaluated.
Some benefits include…
- Strong focus on users tasks at a detailed level
- Lends well to participatory design practices
- expensive having to get a group of experts together
- slow rate of progress
- major time constraints
The GOMS model
- Acronym stands for Goals, operators, methods and selection rules
Description of each section below…
- Goals – particular state the user wants to achieve
- Operators – cognitive process and physical actions that need to be performed in order to attain those goals
- Methods – learned procedures for accomplishing the goals
- Selection rules – determine which method to select when there is more than one available for a given stage of a task
Benefits of GOMS
- Allows comparative analyses to be performed for different interfaces, prototypes, or specifications
Limitations of GOMS
- Has a highly limited scope
- Intended to be used only to predict expert performance
- does not allow for errors to be modelled
- can only make predictions about predictable behaviour
The keystroke level model
The keystroke level model differs from GOMS model in that it provides actual numerical predictions of user performance. Tasks can be compared in terms of the time it takes to perform them when using different strategies. The main benefit of making these kinds of quantitative predictions is that different features of systems and applications can be easily compared to see which might be the most effective performing specific kinds of tasks.
The predicted time it takes to execute a given task is calculated by describing the sequence of actions involved and then summiung together the approximate times that each one will take.
Fitt’s law predicts the time it takes to reach a target using a pointing device. In ID it is used to describe the time it takes to point at a target based on the size of the object and the distance to the object.
In a nutshell the bigger the target the easier and quicker it is to reach it.
Fitt’s law also predicts that the most quickly accessed targets on any computer display are the four corners of the screen.
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11-07-2014 04:53 PM#1419
Can someone PLEASE tell me how do I get a hold of these mark-reading sheets to fill in the multiple choice assignments ?
They say "Only use the orange mark-reading sheet that you received with your study material. No other sheets will be
accepted." , but I can't find these sheets anywhere on my myUnisa site.
11-07-2014 04:56 PM#1420
They should have mailed them to you together with some big brown envelopes. If you didn't receive any you can just email [email protected]. They usually respond in a timely manner.
Although honestly, I'd suggest that you rather just submit multiple choice assignments online. It's a lot easier and you're assured of it not getting lost in the post.
11-07-2014 05:02 PM#1421
11-07-2014 05:10 PM#1422
So if i click on the submit button next to the assignment that requires the the mark reading sheet will the sheet pop up so that can download it?
Last edited by svartalfheim_0; 11-07-2014 at 05:13 PM.
11-07-2014 05:11 PM#1423
Anyone have any advice/tips on studying and passing aue2601 & 2602?
11-07-2014 05:14 PM#1424
I'm really anxious to start get started. This semester I want above 85% for every module.
I know it should be doable because most modules can each be worked through in about a week if I put in 8+ hours daily, then I'd just have to revise for the rest of the semester and practice coding, etc.
The only one I'm worried about is MNG2601. MNB1501 and MNB1601 were both parrot modules and I worry that this one might be one too. I don't think I have it in me to study like that anymore.
Last edited by Zewp; 11-07-2014 at 05:18 PM.
11-07-2014 05:16 PM#1425